-Flamethrower tanks are being tested, with a Ez-8 Sherman, Churchill VII, T-34-85 and Tiger I as testing. It’s way more unbalanced than Lesta.
-Tier XI tanks are here, with a M60A3 SLEP, Leopard 1A1A5, Challenger 1 Proto and T-62 (not the T-62A, but the 115mm smoothbore gun one) with special features for each tank (all get ERA armor, SLEP gets way faster aiming and circle size than a Grille 15, Leopard a stealth module to give it superb camo, Challenger an APDSFS round that deals tremendous damave and penetration and T-62 a jamming radio hability that jams enemies and lowers their skills a bit). Tier XIs have a cost of 15 million credits each and 500K experience each, with all modules researched like Tier X tanks.
-Crew 2.0 changes and Rubicon’s unfamous stickers are back, customize your tank with the 3D elements for extra module health, view range, reload speed, etc…
-New premium Tier VIII artillery, S-51U with an Object 261 gun and lower stats to compensate (I know it sounds like a joke but the internal name of the tank is S-51_Premium_VIII_Test).
-New skills for crew members to carry more ammo with some penalizations, faster tanks with motor break issues or shooting with a broken gun with the cost of random module damages, as examples.
-Special updates on maps with meteorogical effects: rain, sandstorms, snowfalling, thunderstorms, and more.
-The new 4th Item slot where you can equip a new experimental item alongside medkits and repair kits: an mortar barrage. Charges every 300 seconds and deals 10 mortar shots in a selected location that deal 300-1500 damage from Tier V onwards.
-New MM system: We still have Tier I, II-IV and now we get V-VII and VIII-X as new tier bands, so Tier VII won’t see VIII anymore. As a compensation, E-25 Tier VII TD goed up to Tier VIII with increased stats.
"You've been thunderstruck."
TierX szinten ...